In this new and improved third edition of the highly popular Game Engine Architecture, Jason Gregory draws on his nearly two decades of experience at Midway, Electronic Arts and Naughty Dog to present both the theory and practice of game engine software development. In this book, the broad range of technologies and techniques used by AAA game studios are each explained in detail, and their roles within a real industrial-strength game engine are illustrated. New to the Third Edition This third edition offers the same comprehensive coverage of game engine architecture provided by previous editions, along with updated coverage of: This book is intended to serve as an introductory text, but it also offers the experienced game programmer a useful perspective on aspects of game development technology with which they may not have deep experience. As always, copious references and citations are provided in this edition, making it an excellent jumping off point for those who wish to dig deeper into any particular aspect of the game development process. Key Features
Procurando Game Engine Architecture? Aqui você encontra tudo sobre este livro de Jason Gregory, publicado por A K PETERS. Nesta página estão a descrição da obra, os detalhes da edição (1240 páginas) e os formatos disponíveis para baixar: pdf, ibook, epub, kindle. Se você gosta de Livros Internacionais, Arte, Cinema e Fotografia, Design Gráfico, Animação, explore também outros títulos da mesma categoria no Porto do livro Português. Veja ainda as outras obras de Jason Gregory em nosso catálogo.
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